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High Cleric

Hit Die: d8

Requirements:

Class Skills: The high cleric's class skills (and the key ability for each skill) are Concentration (CON), Craft (INT), Diplomacy (CHA), Heal (WIS), Knowledge [All] (INT), Scry (INT), and Spellcraft (INT)

Skill Points: 2 + INT bonus each level

Weapon and Armor Proficiency: A high cleric is proficient with all simple weapons, with all types of armor (light, medium, and heavy) and with shields.

Table: The High Cleric

Level
Base Attack Bonus
Fortitude Save
Reflex Save
Will Save
Special
1st
+0
+2
+0
+2
 Holy Anointing, +1 Level Divine Spellcasting
2nd
+1
+3
+0
+3
 Holy Anointing, +1 Level Divine Spellcasting 
3rd
+2
+3
+1
+3
 Holy Anointing, +1 Level Divine Spellcasting 
4th
+3
+4
+1
+4
 Holy Anointing, +1 Level Divine Spellcasting 
5th
+3
+4
+1
+4
 Holy Anointing, +1 Level Divine Spellcasting 

Class Features

+1 Level Divine Spellcasting: A high cleric continues training in his previous divine class(es), thus, when a new high cleric level is gained, the character gains new spells per day and increased caster level as if he had also gained a level in a divine spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained (improved turning ability, for example). This essentially means that he adds the level of high cleric to the level of some other divine spellcasting class the character has, then determines spells per day and caster level accordingly. If a character had more than one divine spellcasting class before he became a high cleric, he must decide to which class he adds each level of high cleric for purposes of determining spells per day and caster level when he adds the new level.

Holy Anointing: each level of high cleric opens up a number of possible anointings the character may receive. Each level the character chooses from the following list (some may require additional skills or feats).